PS5 release date, specifications, news and features for Sony’s PlayStation 5

The PS5 (or PlayStation 5) is that the next-generation PlayStation, with a release date planned for late 2020. Although Sony has remained tight-lipped about its new console, it's drip-fed us a couple of juicy details on what we will expect from its next-gen offering.

We've just had our first look at the DualSense PS5 controller, which flaunts some amazing sounding highlights like haptic criticism, versatile triggers and an inherent mic. But what's arguably most interesting about the DualSense controller is its radically different look and space-age black-and-white colour scheme, which suggests the PS5 design will look something similar – and can be an enormous departure from its predecessors.

Just as important because the DualSense Controller is the PS5 specs discussed at Sony's March reveal event. Lead framework draftsman Mark Cerny gave us a profound plunge into the PS5's framework engineering, uncovering the specialized internal activities of the PS5. We'll cover them in additional detail down below, except for now know that the PS5 is rocking an AMD Zen 2-based CPU with 8 cores at 3.5GHz, 16GB of GDDR6 memory and a custom RDNA 2 AMD GPU that puts out 10.28 TFLOPs of preparing power.

In terms of features, we all know the next-gen console will have ray-tracing, a super-fast SSD, a built-in 4K Blu-ray player and can be backwards compatible with an enormous swathe of the PS4's game catalogue. Heck, it'd even have voice assistant capabilities to inform you ways long it'll fancy beat levels. So far, the PS5 lives up to the hype. 

Want all the juicy details? Here's everything we all know about the PS5 thus far – and what we hope are going to be revealed the closer we get to launch.

Key Facts

What is it?
 The Sony PS5 is that the next-gen PlayStation console, replacing the PS4 Slim and PS4 Pro.
When will it release? 
"Holiday 2020" within the US, says Sony, so between October and December 2020. 
What am I able to play on it?
 Only a couple of titles are confirmed, but expect all of Sony's big franchises, also because of the potential for upgraded versions of PS4 games like Ghost of Tsushima.
Will PS5 have VR? 
Oh yes. The next-gen console is going to be compatible with current PSVR hardware, and there also are rumours of PSVR 2.
What will the PS5 cost? 
TBC. The PS4 and PS4 Pro were both $399 / £349 at launch, but we expect the PS5 will cost somewhat more. Leaks have suggested round the $499 mark.
Can I play PS4 games on the PS5? 
The PS5 will certainly be backwards compatible with "almost all" PS4 games - earlier generations are still to be confirmed. it'll launch with support for the bulk of the highest 100 PS4 games, consistent with Sony's Mark Cerny.
Will coronavirus delay the PS5 release?
 Sony has confirmed the PS5 release date isn't currently delayed by a coronavirus and reiterated the very fact that the PS5 remains on track for a vacation 2020 release in its end of year financial report. 

PS5 Release Date

Sony has authoritatively affirmed that the PS5 will discharge "in an ideal opportunity for Holiday 2020", so likely some time among October and December 2020 - placing it in direct rivalry with the Xbox Series X, which is releasing within the same window. A leak has suggested that the discharge date is going to be November 20, 2020, but that's yet to be confirmed. 

However, this date would be within the right window, as we're predicting the PS5 will release in November 2020. November is historically when we have seen PlayStation's launch and it might leave time before Christmas to urge those orders in. 

In addition, employment listing seemingly from Sony pointed at an October 2020 date, but this clothed to be a fake.

Sony has frustrated some fans with the way its drip-fed information regarding the PS5. Sony CFO Hiroki Totoki seemingly isn't worried about the competition, though, and is confident the PS5 will beat the Xbox Series X in sales. 

Despite rumours, a Sony has confirmed the PS5's release date has not been delayed by Covid-19 so we should always still see the next-gen console release in late 2020 - albeit we're unsure exactly when which will be. 

AMD, the tech mammoth that has been charged to shape the processor and designs contributes both the PS5 and Xbox Series X cutting edge reassures, is "sloping up creation" to arrange for his or her respective launches, AMD CEO Dr Lisa Su confirmed in early May 2020. This timing tool is additionally implicational a November launch window.
We're expecting to seek out out the PlayStation 5's official release date within the coming months, having not been revealed at the March 18 technical talk.

PS5 Price

Sony hasn't officially confirmed a PS5 price yet and, consistent with the corporate, that because it hasn't actually decided what proportion the next-gen console will cost.

In a quarterly earnings call (via Spiel Times), Sony's chief treasurer Hiroki Totoki revealed the corporate still hasn't nailed down the PS5 price.

"What isn't clear or noticeable is on the grounds that we are contending inside the space, so it's hard to discuss anything about the value at now of your time, and depending upon the worth level, we may need to determine the promotion that we are getting to deploy and the way much costs we are prepared to pay," Totoki explained.

“It’s a balancing act it’s very difficult to mention anything concrete at now of your time," Totoki said. In any case, we do realize that Sony is focusing on "the best parity all together that we'll be gainful inside life, during the lifetime of this item."

While Sony might not have a price nailed down, there are rumours about what proportion the PS5 could cost. While the newest PS5 price leaks are wild – and cannot be trusted - some predictions seem a touch more feasible (even if they are not reliable). 

One gossip has proposed that the reassure will cost $499 in North America when it dispatches. Naturally, this could be treated with scepticism, but it might be welcome news if the console did launch at this price, as it's only $100 quite the launch price of the PS4 and PS4 Pro. 

We think this might be the foremost likely price for the console, however, that would be an illusion. A recent report by Bloomberg claims that Sony won't be making as many PlayStation 5 consoles for the launch because it did for the PS4's launch back in 2013, despite no postponement to the creation or on a special date being normal. 

According to the report, Sony is just anticipating less demand. this is often likely thanks to what's expected to be a better selling price for the PS5 than the PS4 launched with. The PS5 is predicted to actually push the boat call at terms of high-end components, and intrinsically are going to be met with a better tag. 

Microsoft’s plans for the Xbox Series X are key here, and Sony could well plan to sell the hardware at a small loss to remain competitive with the opposite console. The PS4 profited by a lower cost than the Xbox One, and Sony likely won't be quick to switch that for this age. We hope.

Nonetheless, talking on a scene of Geoff Keighley's Bonus Round (by means of PushSquare), examiner Michael Pachter proposed that it may be Microsoft that thinks about assuming a major misfortune on the Xbox Series X to undercut the PS5's price.

We can only speculate about whether this may happen. But, while we will expect that the PS5's price is going to be in line with the technology it uses, Sony also will need to remember its competition. It's unlikely, with the Xbox Series X, that Microsoft will repeat the error it made by launching the Xbox One at a prohibitively high price point, so Sony will need to make sure that it doesn't make an identical mistake by making the PS5 too expensive.

It might be a short time before we get confirmation of the PS5 price - possibly months. Historically we have seen both companies reveal their console pricing around June or July, but this point things are a touch different. the recent topic of pricing has many on the sting of their seats, as we see just how powerful the PS5 and Xbox Series are and wonder how expensive the technology is going to be. 

It looks like we're currently in something of a standoff, with both companies waiting to ascertain what the opposite will price its next-gen hardware at - possibly in order that they can undercut one another.

It looks like Sony and Microsoft are going to be waiting until the last possible moment to line their pricing, with many time before then to form adjustments. Still, enough time will get to be put aside before the console's release between October and December for people to urge those pre-orders in.

PS5 Specs

CPU: AMD Zen 2-based CPU with 8 cores at 3.5GHz (variable frequency)
GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
GPU architecture: Custom RDNA 2
Memory interface: 16GB GDDR6 / 256-bit
Memory bandwidth: 448GB/s
Internal storage: Custom 825GB SSD
IO throughput: 5.5GB/s (raw), typical 8-9GB/s (compressed)
Expandable storage: NVMe SSD slot
External storage: USB HDD support (PS4 games only)
Optical drive: 4K UHD Blu-ray drive

Sony finally lifted the hood on the PlayStation 5 during its first official PS5 reveal event, giving us a far better idea of the specs the next-gen console will offer. But what can we think?

What's intriguing up to this point is Sony's responsibility to custom silicon, with a full work in raising gaming abilities to ensuing level, without distancing engineers now OK with creating on the PS4. Custom hardware within the PS3 proved to be a difficult element for devs to urge their heads around, but the PS5 aims to be as developer-friendly as possible.

PS5 specs: why Sony faces an uphill battle

The importance of the SSD

As has already been explored, the SSD is vital to the PlayStation 5 experience. Internal storage is going to be inbuilt at 825GB for the custom SSD – that's but you will find within the Xbox Series X, but with even as clever an implementation of the technology.

SSDs don’t just load faster, but leave bigger open worlds, theoretically. Designers don't get the chance to make games with littler universes on account of the limitations of mechanical hard drives, while SSDs additionally will permit framework memory to be utilized all the more viably.

SSDs have more bandwidth, so data are often loaded from the SSD when it’s needed, instead of tons of potentially needless data being loaded into RAM. In pure gameplay terms meaning that games will suffer less from texture pop-in, while load times are going to be hugely reduced when employing a game's fast-travel option. Booting up from reserve ought to be commonly a lot quicker, as well.

You'll even have more control over how you put in and take away games, meaning you'll just install a game's multiplayer mode instead of the complete block of knowledge. this may leave launch of direct gameplay, allowing players to leap straight into aspects of various games (such as match-making, continue to save game etc) without having else up the complete game.

As for expandable storage, Sony appears to be allowing off-the-shelf NVMe PC drives, instead of proprietary storage systems that Xbox will primarily be counting on. However, there aren't many drives on the market immediately that use the PCIe 4.0 interface required – they have to be capable of a minimum of a 5.5GB/s transfer speed.

"NVMe PC drives will include PlayStation 5," said Cerny. "The main issue is that PC innovation is essentially behind PS5. It'll take a while for the newer, PCIe 4.0-based drives with the bandwidth required to match Sony's spec to hit the market." 

PS4 games on the PS5 will work just fine if saved to a daily HDD, however, so you will not get to tap into that precious SSD space unnecessarily. 

When asked about the PlayStation 5’s speed compared to its current-gen console at a company strategy meeting, Sony made the bullish claim that PS5 will “revolutionize the sport experience for users” in a politician Sony document. 

Sony CEO Kenichiro Yoshida included that the PS5's uniquely manufactured SSD will empower handling speeds that predominate those found on PlayStation 4.

“In order to further enhance the sense of immersion in games, we expect to enhance not just the resolution, but the speed of games,” the Sony document reads.

“For example, through a custom-designed high-speed SSD, we decide to realize game processing speeds that are approximately 100 times faster than PS4. Game load times should be much shorter, and players should be ready to move through immense game worlds in almost a moment ."

A custom processor and GPU – what meaning for backwards compatibility

We were already aware that Sony is going to be using AMD's Zen 2 CPU processor tech, with eight cores and 16 threads. The reveal stream, however, also revealed that the PS5 are going to be delivering 3.5GHz frequencies – so, the PlayStation 5 would be running 8x Zen 2 Cores at 3.5GHz (at variable frequencies) over the PS4's 8x Jaguar Cores at 1.6GHz. That's an enormous jump in performance.

Move over to the GPU, and you are looking at the AMD RDNA 2 GPU, itself customized. It utilizes 36 process units topped at 2.23GHz. A compute performance peak of 10.28TF was stated.

What's smart is that the mixture makes it simple for the PS5 to simply handle PS4 backwards compatibility – through GPU architecture instead of hours of coding. most of the highest 100 PS4 games are going to be fully compatible at launch. PS4 games are going to be supported natively on the GPU silicon, but here the GPU seems to be emulating PS4 and PS4 Pro graphics chips, which may be a strange solution, and not as interesting as Xbox Series X's method, which can even be capable of upscaling previous Xbox generation games and adding HDR to previously HDR-less titles.

Tempest 3D audio tech

Perhaps the most important reveal of the day was the 3D audio support, because of the new Tempest Engine. It's an incredibly powerful system: if the PSVR can support "50 pretty decent sound sources," consistent with Cerny – with the PSVR's distinct sound system being one among the progressively unpredictable sound frameworks in gaming at the moment – the PS5's Tempest Engine can bolster hundreds.

The model Cerny utilized depicted it as far as precipitation. Today, the sound of rain during a game may be a single audio track, but the PS5 would theoretically be capable of letting you hear individual raindrops, in reference to where the player character is.

"Where we wound up might be a unit with around a proportionate SIMD (single guidance, different information) force and data transfer capacity as every one of the eight Jaguar centres inside the PS4 consolidated," said Cerny.

The amount of attention Sony is heaping on its Tempest Audio Engine suggests it's going to be the key weapon within the PlayStation 5 arsenal.

At a company strategy meeting for Sony, a slideshow called the PlayStation 5 an "evolution of sound".

"By introducing a redid 3D sound handling unit in PS5, we've made it conceivable to convey assorted and confounded 3D sound encounters," the slide read. "Players can encounter sound that moves in from front to behind, above to underneath, and each one around them."

"If we somehow managed to utilize comparable calculations as PSVR, that is sufficient for something like 5,000 sound sources – however in certainty, we might want to utilize progressively mind-boggling  algorithms, and that we don't need anything like that number of sounds."

Perhaps better of all is that the way you will get to experience this – even a lowly pair of headphones at launch are going to be ready to cash in of the sense of presence and directionality Sony is promising here, with the corporate also committing to later support multi-speaker surround systems with the tech.

But this is often an ongoing project for Sony. To accurately model surround data positioning, Sony must create a Head-related Transfer Function, or HRFT, map. Essentially, that's a definite algorithm that works best if the system knows the precise shape of your ears.

"Possibly you will send us a photo of your ear, and we'll utilize a neural system to choose the nearest HRTF in our library," Cerny prodded. "Perhaps you will send us a video of your ears and your head, and we'll make a 3D model of them and incorporate the HRTF. Maybe you'll play an audio game to tune your HRTF, we'll be subtly changing it as you play, and residential in on the HRTF that provides you with the very best score, meaning that it matches you the simplest.

"This might be an excursion we'll all be taken together over the ensuing barely any years. Eventually, we're focused on empowering everybody to encounter that next degree of authenticity."

PS5 Design

There's still been no official PS5 design reveal, but the reveal of the DualSense PS5 controller has given us a reasonably good idea of what we will expect the next-gen console to seem like (we've even created our own PS5 render, which you'll see above, supported what we all know so far).

While we're mostly handling speculation, we will assume that the PS5 console's design will match (or a minimum of being similar to) that of its controller. To date, PlayStation controllers have always matched their console counterparts – it might be odd for this to not be the case.

And, what's immediately striking about the DualSense controller is its new design; and, especially, its two-tone white and black colour scheme. this means that we could see a two-tone white and black PlayStation 5 console, almost like the controller, with the console itself boasting a primarily white design with black lining or sections. 

Not only is that the DualSense controller's colour scheme different from what we have seen in previous PlayStation gamepads, but its overall shape and style is additionally an enormous departure. 

Sony has gone futuristic with the DualSense's design. And, while we all know that the PS5 won't look anything just like the dev kits we have seen thus far, the alien-futuristic design could also be within the right vein. The controller is white (as we've discussed) but looks pretty simple and sleek. With a boomerang-like rounded shape, no definition within the button colours, and a blue light on either side of the touchpad, it's like Sony is aiming for a minimalistic, futuristic design for the PS5. 

As we recognized with the shading plan, PlayStation controllers regularly coordinate their partner comforts, so we will anticipate an indistinguishable moderate structure for the PS5 – likely with blue lighting, slightly rounded edges and tiny definition when it involves buttons and ports. 

However, all of this is often mere speculation and that we won't know needless to say until Sony official unveils the PS5 design. We're expecting Sony to host another PS5 reveal around June or July to reveal the console's price and style - similarly to how it did with the PS4.

While we might not know exactly what the PS5 will appear as if, Sony did reveal the PS5's official logo at CES 2020. It's basically simply the PlayStation 4 logo with a '5' supplanting the '4'.

PS5 Dualsense Controller

The PS5 will accompany a replacement gamepad, one that Sony is dubbing the DualSense PS5 controller, not the DualShock 5 like you'd expect. Also, a departure is that the black-and-white colour scheme that's bold – and certain to be divisive. that is the confirmed design within the picture above.

The two-tone PS5 controller colour scheme extends to the four face buttons, which still contains Triangle, Circle, Square and Cross (or X), but they're barren of colour. there's a pop of colour around the side of the central touchpad because the PS4 Lightbar has moved from the highest of the gamepad on the PS5.

The PS5 controller includes haptic feedback within the L2 and R2 shoulder buttons that are getting to be adaptive. Sony explains that these adaptive triggers are important to let players feel the strain of their actions, like drawing a bow to shoot an arrow. this may let developers program the resistance of the triggers to simulate actions more accurately.

The DualSense will include a microphone inside the controller, allowing gamers to ditch their headset to speak with friends. and therefore the 'Share' button is dead. Long live the 'Create' button. that is what Sony is looking at the button that's within the same spot and still intended for gameplay content to share with the planet. Sony is prodding more insights regarding this catch before the support dispatch.

PS5: What will I be playing?

The majority of the PS4 library, including PSVR games, are going to be supported by the PS5; that much is understood. But we're now hearing more about confirmed – and rumoured – PS5 games.

At now, any first-party PS4 game within the pipeline – from Ghost of Tsushima to The Last folks 2, would be prime candidates for PS5 cross-gen upgrades. We've also heard enough chatter around a Horizon Zero Dawn sequel and new God of simulation to assume we'll be seeing both lands on the PS5 console. 

And while we do not know much about PS5 exclusives, we do know Sony will still specialise in "strong narrative-driven, single-player games" with the PS5.

But what about third-party titles? We've had confirmation that Gearbox's new IP Godfall is coming exclusively to PS5, like maybe a title from Bluepoint Studios that's rumoured to be a Demon's Souls remake. we'll also see a remake of THQ Nordic's cult classic Gothic, Gollum, WRC 9, Battlefield 6, Dying Light 2 and Outriders land on PS5. additionally, Ubisoft has confirmed that Watch Dogs: Legion, Rainbow Six Quarantine, Gods and Monsters and Assassin's Creed Valhalla are all coming to Xbox Series X and PlayStation 5 - with a replacement Far Cry also rumoured to be coming to the platforms. We also know Rainbow Six Siege is going to be available on PS5 and Xbox Series X from launch. In any case, Ubisoft has said that it could defer these games if the cutting edge supports don't make their dispatch window.

It's likely that we'll see the likes of Starfield and therefore the Elder Scrolls 6 coming to PS5 and Xbox Series X, too.

While this is often an honest start, we're expecting plenty more third-party games to be announced within the coming months - and that we may even see a number of the Xbox Series X games announced at the Xbox Series X gameplay reveal making their thanks to PS5. However, while we all know of a couple of third-party games within the pipeline for the PS5, there's still no confirmation on what the PS5's launch titles are going to be, but we're expecting first-party games to require the lead.

One rumour also introduces the concept of "Instant Demons" on the PlayStation 5 in-console store. Before purchasing a game, it has been claimed that you're going to be ready to use PlayStation Now streaming technology to instantly play a piece of a title to ascertain whether or not it's something you would be curious about. There's the likelihood that creating such a demo available would even be mandated for all PS5 developers.

In addition, for those torn between learning any EA games before the discharge of the PS5 or after, then you will be pleased to listen to that EA has confirmed that certain games the corporate is launching this year on current-gen consoles “can be upgraded for free of charge for a subsequent generation" i.e. on the Xbox Series X and PS5. While we cannot know which titles, this means we may even see other game publishers taking an equivalent route, and therefore the PS5 could have a feature almost like Xbox Series X Smart Delivery. However, Sony hasn't confirmed this and that we can only speculate.

Sony has also confirmed that the PS5 will prioritize AAA games over indie games in an attempt to specialise in "serious gamers".

We've also seen a touch of what the PS5 is capable of in Epic's Unreal Engine 5 reveal. This tech demo is running on PS5:

Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5 from Unreal Engine on Vimeo.

PS5 Reveal Event

Sony has already hosted a PS5 specs deep-dive reveal but, while it had been informative, it wasn't precisely the event we were hoping for. We didn't see the PS5 altogether its glory, we heard little about features and zip about price or PS5 games. 

We're expecting that Sony will host another (likely digital) PS5 reveal event within the coming months, showcasing the PlayStation 5's features, design, price and a few of the games we'll be playing on the next-gen console. 

And all signs seem to point thereto being the case. during a recent corporate strategy meeting (via VGC), Sony president and CEO Kenichiro Yoshida stated that we'll be seeing the PS5 games line-up "soon".

“Games for the PS5 that deliver this new game experience are being made by both first and third-party developers and that we decide to introduce a compelling line-up of titles soon,” Yoshida said.

How soon that'll remain up for speculation. However, there are rumours that Sony is planning a PS5 game reveal on June 4.

According to a Restera post by GamesBeat's Jeffrey Grubb (who correctly leaked a previous Nintendo Direct date), a PS5 reveal event is "currently planned for June 4". 

This hasn't been confirmed by Sony but this date would fall under the anticipated PS5 reveal event window. the corporate has previously said that it's following an identical reveal roadmap thereto of the PS4, although the Covid-19 pandemic may have disrupted this somewhat. The PS4's specs were uncovered in February 2013 preceding Sony uncovered the support, its valuing and dispatch setup of games in June of that year, at E3 2013.

Sony revealed the PS5 specs in February of this year (in lieu of a GDC presentation), so we've been expecting a full PS5 reveal event to require a place in either June or July (this has been made harder to predict by the very fact that Sony wasn't getting to attend E3 2020). 

But, it's worth noting that, when its come to the revealing details about the PS5, Sony has been somewhat of a wildcard - posting the controller reveal as a blog post and spec details by interview. 

We will update you as soon as we've official news on the PS5 reveal event.

What about a PS5 pro?

Rumours have cropped up suggesting that Sony will double down by launching the PlayStation 5 Pro at an equivalent time as its base-model PS5.

Spotted by Wccftech, noted Japanese games journalist Zenji Nishikawa made the claim during a video on his YouTube channel, and while that sort of thing wouldn't normally be considered a rock-solid lead, Nishikawa has been proven correct within the past together with his predictions about the PS4 Pro and Switch Lite.

According to Nishikawa, the PS5 Pro will cost around $100-$150 quite the essential PS5 console. The report states that Sony is taking this approach because it's "acknowledged the interest during a high-end model and needs to offer players what they need right from the start of the generation".

NeoGaf user FXVeteran (via TweakTown) has since added fuel to the hearth by claiming Sony plans to release two PlayStation 5 models at an equivalent time: a PS5 Pro and a PS5, with the PS5 Pro being "top of the line" to compete with the Xbox Series X's potential iteratively more powerful versions. 

While a PlayStation 5 Pro is probably going on the cards, we do not think it'll release at an equivalent time because of the regular PS5. In our opinion, it's more likely that Sony will wait around three years (2023) before giving the console an upgrade - usually, this happens mid-cycle and therefore the PS5 lifecycle is estimated to be around six to seven years.

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